Saturday, February 22, 2014

Session Report: Exploits of the Virtuous Sparrow Episode II

Interlude Crawl Between Episodes I and II:


Crawl for Episode II:


For those of you who haven't read the prior session report, the following is the layout for the session reports for this campaign. Feel free to scroll to whatever interests you (though the mechanics part is really in context to the story, so you might want to at least read the portions that apply to the footnotes if you're just looking to see how it went mechanically)

The Players
The Story
Mechanical Footnotes
End Result
XP Handed Out

The Players
Ashley - Ama'reeha, a Twi'lek Colonist (career) Doctor (specialization) with a major (30 Obligation (from 35 because of addition of a fourth player)

Paul - Xavin, a Human Smuggler (career) Scoundrel (specialization) with a good (17 Obligation) Debt to Teemo the Hutt and a minor (5 Obligation) addiction to gambling (and cheating at said vice).

Sean - Cole Zannah, a Human Hired Gun (career) Mercenary Soldier (specialization) with a large (25 Obligation) bounty on his head from sleeping with a Planetary Governor's daughter and a minor (5 Obligation) addiction to alcohol.

Ben (new) - Nyluk, a Rodian Techniciann (career) Slicer (specialization) with a decent (15 Obligation) Bounty on his head.

The Story (Please note, any bolded numbers in parentheses are mechanical notes I will discuss in the footnotes section)

After receiving a warning from a rodian slicer named Nyluk who was looking to join the group, the crew of the Virtuous Sparrow fled Formos just before the bounty hunters sent by Velman Berikor arrived to capture Cole Zannah (this is touched on in the Interlude crawl above). They flee to the Corellia Sector and set settle down temporarily on the Gus Treta Inner System Market Station. Knowing they need to get out from under the shadow of Cole's bounty, they decide to get in with famed Infochant Liddy Ravora, proprietor of Bell's Cantina (see Episode II crawl). Xavin disappears on a gambling holiday.

On their way back through the Pirates Shadow asteroid field, they are ambushed by Twi'lek pirate Sil Dulana, who wants the rare Tralusian wine they are transporting for himself. He attacks with his freighter while two of his cohorts zip in from either side in TIE Uglies. Cole gets the drop on them though (1) and immediately flips the Sparrow around so Nyluk in the dorsal gun and Ama'reeha in the ventral can get shots off.

After some give and take, one of the asteroids drifts into the Sparrow's path, but Nyluk notices that it has actually been hollowed out and is a cleverly-designed mini space-station. Having already taken heavy damage but causing little (2), the Sparrow spins around again and fights to escape the asteroid field before they can be destroyed. Cole is fairly certain that once free of the field, Dulana will give up the chase and turn back around. He is correct (3).

Having provided Ravora with the wine for her cantina, she tells them she knows of two jobs available that could potentially help the crew out of their predicament. One is a job for a client who wishes to remain anonymous and involves extracting a datapad from a ship downed in the swamps of Talus. The other is a job for Gormo Vesadii Grasso, the Hutt who owns the very space station they are on. The Hutt has been losing credits on what he feels are rigged illegal swoop races (not rigged by him anyway) and he needs it investigated and handled. The crew discusses things over drinks and ultimately they let the flip of a coin make the decision. They are going to infiltrate a swoop race ring.

The first order of business for the trio is to obtain a swoop bike and ascertain when and where the races are held as well as how to get involved in one. Nyluk quickly comes up with the answer to the latter while Ama'reeha asks around about any underground Sabacc games that could end up with swoop bikes in the pot (4). After both obtain their respective information, they head over to the Sabacc game (5).

The plan for the Sabacc game is simple. Cole will play straight up while Nyluk and Ama'reeha cheat their hearts out. Between the three of them, they are sure one of them can get the stakes high enough for Grenzo (one of the players) to put up one of his many swoops. Things start out well enough with the PCs winning hand after hand as the stakes steadily increase. Then, their luck changes (6) and the losing starts. Before long, Cole is knocked out and leaves the back room for the cantina proper. Soon after, Ama'reeha has been ousted (though not caught cheating). She attempts to make nice with one of the other players but fails and begins loitering at the table.

Nyluk wins the following hand, forcing Grenzo to put up a swoop or bow out. The rodian does so and the next hand begins. Nyluk wins the pot easily, but as he goes to collect his winnings, his computerized cheating is discovered and the entire table draws guns on him (7). The owner of Bovo's (where the game takes place) says that Nyluk can leave in one piece, for some unknown reason. He agrees and exits, as does Ama'reeha, who has managed to slip the pink slip for the swoop bike into her pocket (8).

The three immediately race to turn in the pink slip for the bike before word spreads. They get it and have it sent to get refitted and prepped for the race the following day. On their way to where they are staying they're stopped by a Corsec officer and two squads and arrested for disturbing the peace. Nyluk recognizes that this is small potatoes for a Corsec squad and that they are likely corrupt. Ama'reeha and Cole, in the middle of surrendering draw down and prepare to fight.

The battle goes well for the crew of the Sparrow, though the officer is harder to take down than expected (9). Nyluk tosses a grenade into one of the groups, immediately dropping on of the three officers. Ama'reeha and Cole fight as well, though Cole gets fairly injured during the battle. Eventually, damaged but standing, the three emerge victorious. Then, they have an idea. They gather up the weapons and vests and badges from the bodies as well as the datapad from the officer, then take the bodies and sneak it all to the alley behind Bovo's after close.

Nyluk reprograms the datapad, making it clear it is blackmail being used against the officer by the owner of Bovo's (one of the players in the game) for the officer's dirty dealings. He then hacks his way through the security of the back door while Zannah and Ama'reeha dump the bodies in a dumpster in back. The crew then  heads into the empty cantina, watching out for the patrolling guard due back in four minutes. Ama'reeha spots a safe. While Nyluk hacks into it and Zannah plants vests and badges in a locker, they hear someone approaching. The guard is making his rounds two minutes early (10)! Ama'reeha quickly puts on her best drunk face and exits out the back, pretending to be drunk and moves to intercept the guard while the other two planet the datapad and hack Corsec's security from the bar to leave the breadcrumbs. They escape out the back and Ama'reeha extricates herself from the guard. Lastly, the fake an assault on Ama'reeha in the back alley, making sure someone calls in to Corsec and the bodies get discovered. Then they flee and head for the race.

The race is a success. Cole pilots their new swoop and discovers the gang of racers was cheating by laying traps on the course that appeared to be natural terrain. They recorded the entire thing and bring it back to Bell's Cantina as evidence. They arrive, smiling and happy, only to have Ravora frantically asking them if they have any contraband on board their ship. The crew races to the hangar to see what she's talking about only to find the Sparrow crawling with Corsec agents who have already removed Ama'reeha's crates of spice from the cargo hold. They are approached by a well-dressed Drall who tells them if they had handled his employer's job first, their ship wouldn't currently be locked in the hangar bay pending potential charges. He then says they'd best board a shuttle for Talus immediately to handle things.

Mechanical Footnotes
1 - The group rolled one exceptional initiative roll, putting one of their slots at the top of the order. They decided Sean should take it so he could point the ship in the proper direction to fire on their pursuers.
2 - The dice were just NOT the gang's friends for this fight. Crummy rolls on their end paired with AMAZING rolls on the part of Dulana meant within a couple of rounds the Sparrow was almost totalled.
3 - Cole makes a three difficulty Knowledge: Outer Rim check, which allowed him to know how Dulana's crew normally works.
4 - Nyluk made a Knowledge: Underworld check to obtain information on illegal swoop racing while Ama'reeha went with Streetwise to ask around about local high stakes Sabacc games.
5 - I wasn't expecting this (touch on this more in the End Results section), but in the Suns of Fortune sourcebook (the sourcebook for Corellia), one of the new modular encounters fit the bill perfectly. Modular encounters are encounters present in sourcebooks that can be used to fill out adventures or be dropped in anywhere as needed. In this case, it worked out great.
6 - In the modular encounter, the proprietor and his cronies want to suck in the PCs, so they start by losing. A lot. Then, once the PCs are invested, they start cheating and actively working against them. How this worked out in play was that the difficulty for the appropriate checks were two difficulty dice. Once the cheating on the NPCs' part started however, it was upped to two purple dice and a red die (the proprietor's Skulduggery skill), as well as one black die for each NPC still in the game. I didn't think my players would actually fall for the ruse, but they did.
7 - Ben, Nyluk's player. Rolled AWESOME on his last Computers roll for cheating. Unfortunately, he also rolled a Despair symbol on the red difficulty die, meaning that he was CAUGHT cheating.
8 - While the NPCs are distracted by Nyluk, Ashley had Ama'reeha make a Skulduggery check to palm the pink slip for the swoop.
9 - The officer was a Nemesis level NPC. Something common among these types of NPCs is that they have a talent called Adversary. For each point in Adversary someone has, every skill check made against them increases the difficulty by 1. It doesn't sound like much but it REALLY takes a toll.
10 - I didn't plan the guard coming back early (or this encounter at all, see the End Results section below), but Ben made Nyluk's computer roll to hack the safe's lock and, while he did succeed, he also netted three Threats. I interpreted that to mean the guard was ahead of schedule on his rounds.

End Result
This adventure was interesting for several reasons:

First, it was the first one I ran that I put together myself instead of going with something pre-published.

Second, we have a fairly limited time frame to play and the PCs went off the rails after fighting Corsec. I had zero inkling that they were going to get back at the owner of Borvo's for ousting them for cheating. So, I gave them an option. I said they can choose one of the encounters for me to simply narrate over and have them succeed at it. They can either plant the Corsec stuff at the cantina without playing it out, or they can do the swoop race infiltration without playing it out. They decided they wanted to focus on the vengeance and narrate over the swoop race, so that's what we did. And, as is often the case, the completely unplanned scenario was the best part of the session.

Third (though it ties in with my second point), the entire thrust of this adventure was meant to be the swoop race and infiltrating the ring. We didn't play that out at all, I simply narrated what happened and sent them back to the space station. And that was awesome.

So yeah, there were a few hinks (particularly with the space combat as, for some reason, I can never get the down in ANY Star Wars RPG), but overall everyone had a blast and we can't wait to play again. I've decided, since we play every two weeks, two do up an Interlude crawl on the Saturday way don't play to keep the players jazzed for the game the following week, and then an actual crawl for the next episode that I play for them immediately before the next session. We'll see how that works out.

XP Handed Out
20 (15 for the adventure itself and 5 just for the awesome role playing and ingenuity of the entire group)

Saturday, February 1, 2014

Star Wars Edge of the Empire: Exploits of the Virtuous Sparrow #1


First, SPOILER alert: If you think you might or are about to play in the EotE Core Rules prebuilt adventure Trouble Brewing, you might not want to read this. Following session reports will be based around custom adventures so should wreak no havoc on your spoiler-free lives.

Second, this will be the layout for the session reports from this campaign. Feel free to scroll to whatever interests you (though the mechanics part is really in context to the story, so you might want to at least read the portions that apply to the footnotes if you're just looking to see how it went mechanically).
The Players
The Story
Mechanical Footnotes
End Result
XP Handed Out

The Players
Ashley - Ama'reeha, a Twi'lek Colonist (career) Doctor (specialization) with a major (35 Obligation) addiction to Glitterstims.

Paul - Xavin, a Human Smuggler (career) Scoundrel (specialization) with a good (25 Obligation) Debt and a minor (5 Obligation) addiction to gambling (and cheating at said vice)

Sean - Cole Zannah, a Human Hired Gun (career) Mercenary Soldier (specialization) with a large (30 Obligation) bounty on his head and a minor (5 Obligation) addiction to alcohol.

The Story (Please note, any bolded numbers in parentheses are mechanical aspects I will discuss in the footnotes section)

After fleeing Tatooine in the Krayt Fang, a YT-2400 freighter (see the Beginner Box adventure, though I switched the Fang from a 1300 to 2400 because my players didn't want to fly in a M.F.-lookalike), Xavin was contacted by Teemo the Hutt and threatened that if he didn't pay for the ship, the smuggler would be hunted to the ends of the galaxy. So, after Xavin got Teemo to change the registration on the ship to be registered as the "Virtuous Sparrow," that is exactly where they went.

After stepping out onto Formos for a breather and to lay low while planning their next move, the group spotted a seedy rodian doing a not-so-great job of shadowing them. While Xavin and Ama'reeha walked down a side alley towards the local cantina, Cole stepped off to the side, switching his blaster carbine to stun and waiting for the rodian.  One shot all but dropped the rodian. It was immediately discovered that the rodian was expecting  a group much like theirs to deliver cargo to his boss. After realizing the group was not, in fact, that of Dash Rendar's, the three companions sent him on his way (after extorting 100 credits in drinking money from him).

Continuing towards the cantina, the group hears noises coming from a trash compacter off to the side of the building. Within they discover J9-B8, a protocol droid that has been torn apart and all but destroyed. Ama'reeha checks the extent of the damage and discovers the droid is irreparably damaged. However, it does tell them that its companion, R4-W9 had a restraining bolt placed on it and was taken away by a group of thugs. Before permanently deactivating, the protocol droid begs them to find its friend. The group does so and once the droid has passed, they promptly have Ama'reeha dismantle it for what parts might still be resellable.

Inside the cantina, the crew sees bustling activity, as well as a holovid announcing an Imperial bounty on Bandin Dobah, an Aqualish pirate to the tune of 10,000 credits (dead or alive). Grumbling murmurs happen throughout the bar and it appears this pirate has been making life difficult for the local smugglers as he's put a chokehold on all good local jobs and intimidated any who stand against him. 

A local information broker, a Devaronian named Snoo, pulls Xavin aside and for 50 credits, gives him information about the Aqualish, as well as stating that there is also a 5,000 credit bounty on him (alive) from Thakba Besadii Diori, a minor Hutt kingpin who wants to keep a good relationship with the spice smugglers of Formos. This is an alternative for those who don't want to be caught up in Imperial red tape. Xavin returns to the crew's table and informs them of this.

Zukata, a rodian girl, enters the cantina and approaches the bar, flashing a smile at Xavin as she passes. Soon after three thugs (two humans and a weequay) walk in. Two of them sit while the third immediately begins hitting on the rodian. Xavin stands and tells the thug to leave her alone. Spir (the thug) starts bragging about how the smuggler doesn't want trouble with him because of his boss. In the middle of his tirade, Xavin punches the man, taking him more by surprise than actually hurting him (1)

At this point, a bar brawl breaks out. Ama'reeha escorts Zukata to a private, curtained booth to keep her safe while Cole takes a shot at Spir, dropping him to the ground. Then, the Weequay thug stands and attacks Cole with a vibroknife, getting a good shot in. At this point, the second human (Daro, obviously the leader) grabs Spir's unconscious form and drags him out of the cantina while the weequay continues to battle the crew. Ama'reeha rushes forward to inject Cole with a stimpack and takes a shot at the weequay herself, knocking him unconscious. Cole punches the unconscious form several times, scoring a critical during which the weequay's head smashes into a barstool, killing him.

As the crew checks that Zukata is ok, she informs them that though she is here to map out routes for the rodian Bounty Hunters Guild, she is also concerned about her brother, Godon Nekatta. He supposedly arrived on Formos several weeks ago looking to cash in on Bandin Dobah's bounty and hasn't been seen since. The crew says that they will keep their eyes peeled as they are now also planning on cashing in on the bounty. This is when Cole notices a Toydarian eavesdropping on them. The alien flashes Cole a toothy grin before fluttering quickly out of the cantina.

The crew follows the Toydarian to see where he is heading. Cole and Xavin easily remain hidden, but the drug-addled doctor would have given herself away excep Cole dragged her into hiding with him (2). They follow the alien to a warehouse and go  inside.

Cole sneaks up to a window to listen in and discovers the Toydarian spilling the beans on them to Daro, who wants payback against the crew but doesn't want to anger the "Big Boss," Dobah. Spir sits sullenly next to him while a group of three thugs and another smuggler are in a far corner. This is when Cole tosses in two stun grenades. Both find their mark (3). The Toydarian, Daro, and Spir all immediately drop to the ground, unconscious. The remaining four race out the back door and flee.

Inside the base, the crew finds R4-W9 hooked up to a computer, inactive. They use a tool found on Daro to remove the restraining bolt and reactivate the astromech droid. The droid begins to wail at Xavin when it discovers that its companion is gone, swearing revenge against Dobah. Xavin invites it to join them and it agrees, at least until Dobah is neutralized.

While this conversation is going on, Cole removes anything of interest from their unconscious opponents and bound them. Ama'reeha examines the computer that R4 was hooked up to. She is distracted by information about a glitterstim shipment and doesn't find anything immediately pertinent, but does find some file called "Pass" that is meant to be some sort of radio frequency code intended to transmit from a ship (4).

The crew drags Daro back to their own ship after leaving Spir and the Toydarian to a group of angry fringers and question him violently (5). After one blow he immediately gives up the details as to where Bandin Dobah keeps his base hidden and informs them of a sentry droid patrolling it that requires a ship transponder code to get by without hassle. Cole calls the local constabulary and gives the minor smuggler up for 300 credits.

Once they arrive at Dobah's asteroid, Ama'reeha make runs sensors and finds life forms on the planet, as well as a several ships and the sentry droid. They use the Pass file and the droid lets them enter unaccosted. The Virtuous Sparrow docks with the landing bay and the crew prepares a crate as a ruse. Three guards meet them in the bay and ask to inspect the shipment. As they are opening it, Cole, Xavin, And Ama'reeha open fire and drop them. (6). The ambush works but sets off the alarms in the base.

The crew first heads to the escape pod, where one of the two remaining life forms was discovered by Ama'reeha's sensor use. They want to make sure it isn't Dobah preparing to escape. Instead, they find Godon Nekatta. His ship was damaged as he was coming to take Dobah in, but the Aqualish showed him mercy and offered him a position on his ship instead. The young rodian is obviously torn between loyalty to the pirate who saved him and his duty to his Guild. Xavin talks to him about his sister, Zukata, and begs him to do the right thing (7). Nekatta agrees and waits on the Sparrow, which Xavin is certain to lock down in case the rodian gets any funny ideas.

Then the crew makes their way to the cockpit. They open the door and Cole chucks in a grenade, missing by a mile. Dobah then charges forward with a vibroaxe, doing a great amount of damage to the merc. Xavin and Ama'reeha both attempt to get shots off but fail (8).

Cole attempts to grab Dobah's axe and knee him, but misses and injures himself against the metal haft of the axe instead (9). Xavin hits the Aqualish, as does Ama'reeha, almost dropping him. Then, the pirate raises his axe for the killing blow against the badly wounded Cole. The mercenary dodges out of the way and Dobah hits a sturdy metal pylon, shattering the axe (10). Cole quickly turns things around and drops the pirate with a stun blast from his carbine.

The crew hauls Dobah away, deciding to turn him over to the Hutt after reuniting Nekatta with his sister. They turn Dobah over to the Hutt for 5,000 credits and watch him die in an arena battle. They also sell two of the three crates of glitterstim they found in Dobah's hideout to Diori for a total of 5,000 credits (keeping one to feed Ama'reeha's addiction for awhile). On their way back to Formos, , Teemo contacts Xavin and expects his first payment of 5,000, which the smuggles send him (11).

Formos hails the crew as freedom fighters and heroes, inviting them to stay as long as they would like and welcoming them to the refuge as one of their own. However, the crew of the Virtuous Sparrow has other ideas in mind...

Mechanical Footnotes
1 - EotE talks about what each die type means when interpreting a roll. Basically, a boost die success is attributed to environmental factors, or dumb luck. Since Xavin's only success came from the boost die, I ruled that the only reason he got the punch in is because Spir was taken completely by surprise instead of due to any skill on Xavin's part.
2 -  I allowed a Triumph Sean rolled on his Stealth check to act as allowing his stealth roll to cover them both.
3 - Dual wielding in EotE is pretty cool. Assuming both skills are the same, you up the difficulty of the attack by 1. If you manage to hit, you may spend a Triumph or three Advantage to hit with both weapons, adding your net successes to both. In this instance, Cole hit with a Triumph, enough to activate damage on both stun grenades.
4 - If Ama'reeha had gotten any successes, she would have received the information Daro gives the crew later on in the ship. Since she netted 3 Advantage, however, she did find the Pass file, though had no context with which to understand it until Daro gave them that info as well.
5 - Sean wanted to use violence, so I allowed him to pair Coerce with Brawn instead of the normal Will. Ashley and Paul both had their characters assist, thus adding 2 Boost dice to the roll.
6 - My first use of minions went well, although they didn't get an chance to attack prior to dropping. This is probably the most bookkeeping I've had to mess with in a session. Minion groups base their skills around the total present in the group.
7 - A very successful charm roll assisted by Ashley and Sean.
8 - This is the first time PCs have gone up against a Nemesis and have to face the Adversary talent. Dobah has Adversary of 2, which upgrades the difficulty of ALL attack rolls against him by 2. Factor this in with the fact that they are firing blasters at an opponent engaged with an ally, and that's a total of 2 purple dice and one red added to the difficulty. Basically, EXTREMELY B.A.
9 - Sean netted 2 Threats on his roll, causing him to take 2 Strain.
10 - He rolled a Despair on a difficulty die that had been upgraded by use of a Destiny Point, thus causing something very bad to happen.
11 - Each point of Xavin's Debt Obligation costs 5,000 credits to buy off, I've decided

End Result
This was Ashley and Paul's second very successful session (the first being the Beginner's Box) and Sean's first (he played in the GM Toolkit adventure, which left much to be desired). I wanted to make sure all three of my players had a good feel of how a session SHOULD go, so they would know what to expect from the campaign. Everyone had a great time, Sean got to see what an adventure that played out well looks like, and everyone is excited to come back for Episode 2 in two weeks!

XP Handed Out
25 per character (20 for taking care of Dobah and 5 for finding and dealing with the glitterstim shipments)



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