Friday, February 15, 2013

New PLOT episode released (Crowdfunding and RPGs), Session Six of Changeling: Lost Vegas


Play on Target Episode Four: Crowdfunding and RPGs

Our fourth episode was released earlier this week (Wednesday, 2/13). In this episode, we discuss crowdfunding and how it ties in now with RPGs. The majority of the episode covers Kickstarter specifically, but other crowdfunding sites (such as indiegogo) are mentioned as well.

The episode covers what exactly crowdfunding is as a concept, advice on how to tell good ones from bad, when to flip the switch on your own Kickstarter if you're thinking about it and more. This is a hot button topic in the gaming world right now and each of our hosts (save myself who, at the time of recording, had literally NO experience with crowdfunding) has his own opinions on the topic.

This is my first turn in the host's chair. I greatly enjoyed it and it made sense that I should be the one tossing out the questions due to my lack of experience on the subject. Overall, this was an excellent episode and if you're thinking of looking into backing (or even starting) your own Kickstarter, I highly recommend giving it a listen.

I should note that this episode was recorded months ago and therefore many of the recent developments with RPGs and Kickstarter had not yet happened (most noticeably the Fate Core blowout from +Fred Hicks and +Evil Hat Productions, though they were mentioned in regards to another project that had done well). We do plan on revisiting this topic somewhere down the road to see how things have evolved since this episode.

Changeling Lost Vegas Session Seven: House of Cards (Redux)

+Lowell Francis ran the seventh session of his Changeling: the Lost campaign this last Monday (yes I skipped a session; I thought the sixth session wasn't recorded for some reason due to players not being there). After the motley members carve out their own little niches in the Hollow, they prepare to go visit Shark-Fingered Princess to take the job from the Autumn Court.

John W. Smith, who has NO schoolboy crush on their Autumn contact, uses his automata-crafting skills to build her a small metal seed that blooms into a rose when activated. Amber decides she needs to be able to get away in a hurry and obtains Morosa's assistance in creating a tear-away skirt for when things grow too hectic for the UFOlogist. 

John pulls a fast one on Morosa and claims shotgun on the ride over to the Autumn Court, which of course is even more binding among the fae. We accept the job from Shark-Fingered Princess and go in search of Grey, the Autumn Courts late Smith. John decides our group should hit the Smith's workshop first. Unfortunately, my Smith becomes distracted on the way in by "broken" traps and repairs them all just as the group heads inside. Within the workshop, little of use is found and the group returns. 

Lowell was the GM. Other players besides myself were: +Shoe Skogen+Sherri Stewart and +Cat Rambo.


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